Basically just that. i have lots of character ideas, but i only want to make three; one autobot, one decepticon and one independent. the independents already done (look in the tech specs forum for him), but i need to choose which of my autobot and decepticon ideas to use
[These aren't all my ideas, just the ones i've had time to write up. more to come]
Decepticons;
Xanthus
Unarmed? Why do you suppose I need weapons to kill you?
Faction: Decepticon
Rank/Class: Warrior
Function: Inverter
Alt. Mode: Unclassed multi-section tracked vehicle
Home Region: Praxis
Stats:
Strength: 4
Speed: 4
Endurance: 4
Armour: 5
Intelligence: 7
Reflex: 4
Accuracy: 9
Courage: 4
Rank: 3
Total: 43
Skills:
Lv1 Area Inversion
Lv1 Fearful Presence
Lv1 Quick Wit
Lv1 Technical Knowledge
Lv1 Specific Inversion
Lv1 Area Inversion
Lv1 Antimatter Generation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
The People's Lazer Pistol
This is the most common choice of firearm for civilian in Praxis. Inaccurate, heavy, roughly built, with a lousy rate of fire and a very small capacity for damage. Each clip holds ten charges.
Accuracy: -1
Firepower:2
Rate of Fire: 1 every 3 seconds
Payload: 10 per clip (3 clips)
Cost: $20
Unique Character Ability:
Xanthus has the unique ability to invert nearly anything. This is most obvious in looking at her, with colour inverted in a metre wide sphere around her. In battle, she can invert the kinetic energy of attacks, sending them back to their owners, though she can not do this very much, or in close succession. Her only attack power is the capability to generate minute amounts of antimatter within a 50m radius of her. This takes a few seconds concentration, and is always focused on a location, so if a foe can get out of the way they can escape the blast. The weakest antimatter explosion she is capable of, taking three seconds charge, is at least FP7, and is exceptionally deadly as it can be triggered inside an enemies armour, severely damaging their internal systems. With a full ten seconds concentration, she can unleash a truly catastrophic antimatter blast, capable of killing most opponents in a single strike. However, after each antimatter blast, no matter how strong, there is a full thirty second recharge before the next one. Also, just before the inversion occurs, her eyes flash black, giving opponents watching an incredible sense of fear, and a split second to react.
Equipment:
Description:
Robot Mode: Fairly normal in build, each arm and leg having a small section of tracks visible. Her body has no distinguishing features as such, apart from that everything within a metre of her is colour inverted, including herself. As such, she appears glowing white, the area around her in perfect contrast to the rest of the world, causing her to stick out of any crowd.
Alternate Mode: Ground vehicle, raised main body with four Legs Each leading to a short section. The main body consists of a thin, Squarish platform with a Weaponless Turret section, which freely pivots on the platform.
Personality: Xanthus is a very odd person, sociable in her own group of friends, but shy around others. She also does not like her or her friends to be insulted, and will often go to great lengths to deal with even minor slights. She is only every given missions where stealth and subtlety are not a priority, as her very presence on a mission means massive visibility and regularly occurring large explosions.
History: Xanthus joined the Decepticon military on a whim, impressing higher ups with her destructive potential, but irritating them with her lack of stealth and rather submissive personality. As such, shes never risen higher than grunt in the field, and is unlikely to do so in the future unless something particularly spectacular happens.
Weakness: Despite her incredible ability, she is physically weak, other systems displaced by her large and complex inversion generator. In close combat there is not a lot she can do, as the smallest explosions she can create take too long to concentrate on, and are large enough that she would be badly hurt aswell
Cash:
Upgrades:
Stormcaller
Dyou think you can dance with lightning?
Faction: Decepticon
Rank/Class: Warrior
Function: Electrical Generator/Conductor
Alt. Mode: Tracked-Platform
Home Region: Praxis
Stats:
Strength: 8
Speed: 4
Endurance: 7
Armour: 7
Intelligence: 8
Reflex: 7
Accuracy: 8
Courage: 8
Rank: 3
Total: 60
Skills:
Lv1 Intimidation
Lv1 Rapid Analysis
Lv1 Fearful Presence
Lv1 Electrical Charging
Lv1 Electrical Channelling
Lv1 Electrical Shielding
Lv1 Electrical Assault
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Secondary Coil Bolt
From each and every coil and rod on his body, bolts of lightning can be launched, seeking out the metal of their targets. Indeed, due to the amount of electricity produced bolts such as this randomly discharge, normally only once every few minutes, but in combat can occur every couple of seconds, striking anything in his vicinity. He has charge dissipaters to deal with this, and usually has them active in cities, but turns them off whenever he leaves, or gets into a fight. He can also direct the bolts, though they often miss the actual target, striking other metal objects in the vicinity. A struck target also has the possibility of being stunned. After being hit, the bolt can be allowed to continue, constantly channelling electrical energy into the target. During the continued assault and up to ten seconds after the secondary coils cannot fire. Also, if he gets into close combat and is forced to strike an opponent, either with a fist or foot during robot mode, or ramming them while transformed, the opponent is automatically struck by a single bolt, though it cannot be made continuous.
Range; 50m
ROF; rapid, continuous
Ammo; Due to the large number of coils and sheer amount of electrical charge produced, he is able to fire an indefinite number of shots per mission.
FP rating 3 (Each individual bolt is relatively weak. Each individual strike stacks, and the FP increases by 1 every five seconds the target is caught in the strike, as charge is channelled from the other coils)
Primary Coil Bolt
The two primary coils, gigantic constructs, can launch much more powerful and destructive bolts, but with less frequency. Primary Coil Bolts affect a single designated target, striking with much greater accuracy than their smaller partners, and always stunning a struck target. However, each bolt takes at least three seconds to charge, and during charging no secondary bolts can be fired.
Range; 500m
ROF; one per three seconds (Can charge up for a maximum of twelve seconds, each additional four seconds increasing FP by 1)
Ammo; Due to the large number of coils and sheer amount of electrical charge produced, he is able to fire an indefinite number of shots per mission.
FP rating 7 (Can increase if charged)
Unique Character Ability:
The sheer amount of charge surrounding him means that flame based weapons, or energy based weapons with an electrical/ionic charge, are either deflected by same charges or absorbed into the field, while metallic slugs are struck by lightning bolts, either melting or even vaporising them, or detonating an explosive slug before impact. Electrical equipment near him often goes haywire, or is even destroyed.
Equipment:
Stormcaller cannot actually carry any other electrical equipment, the charge he generates fusing and destroying nearly everything not specially designed to absorb the amount of charge.
Description:
Robot Mode: Stormcaller is a relatively large transformer, similar in look to those who transform into tanks. However, his body is covered with rods and coils, crackling with electricity, and on his back rather than a turret is a dome and a pair of gigantic electric coils, arcs of electricity continually crackling between them. His armour is alternately bright blue and jet black, with highlights of bright white.
Alternate Mode: A standard tracked vehicle chassis, though as with the robot mode covered with coils and rods crackling with electricity. The main generator is situated in the middle, with one of the main coils on the front and the other on the back.
Personality: In one word, Stormcaller is a psychopath. Gifted with one of the most destructive builds possible, in every sense of the word, he doesnt really understand why other people dont like fighting and killing as much as he does. He spends a lot of time alone, and even on missions with other people they tend to stay away from him, wary of being struck by a stray lightning bolt.
History: Stormcaller was built to be a tool of destruction, his main generators supercharged and overpowered at creation, to continuously drive him to destroy, with no way of turning them off. He has served in the decepticon military for many years, but has never got anywhere due to his rather volatile nature. An example of this is the one and only time he was awarded a medal, which melted when the superior tried to hand it to him
Weakness: His strength is his weakness. His only weapon and defence beyond his natural armour is his lightning. He cannot use any other equipment, as it fuses the circuitry, and he fears large bodies of water, as they steal his charge away, leaving him virtually defenceless
Cash:
Upgrades:
Lysis
Ill rip you apart, atom by atom
Faction: Decepticons
Rank/Class: Warrior
Function: Front line soldier
Alt. Mode: Fighter-Aircraft
Home Region: Praxis
Stats:
Strength: 7
Speed: 6
Endurance: 7
Armour: 7
Intelligence: 8
Reflex: 9
Accuracy: 7
Courage: 6
Rank: 3
Total: 60
Skills:
Lv1 Artful Liar
Lv1 Schemer
Lv1 Observant
Lv1 Specific Structural Knowledge; Weakpoints
Lv1 Rapid data analysis
Lv1 Knowledge of Molecular Chemistry
Lv1 Molecular Destabilisation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Destabiliser Knuckledusters;
Knuckledusters, laced with odd wires. On striking an opponent, they cause their very atoms to repel each other, ripping them apart. The slightest hit can start the reaction, although without continued strikes it doesnt last long or do much damage.
FP5
Standard Issue Shock Rifle
This shock rifle is provided at a very competitive rate for each soldier in the decepticon army. It is not the best rifle by any means. It has an effective range of some 500 metres, fires once every four seconds, and is heavy, but it packs a reasonable punch.
FP rating: 3
Range: 500m
Rate of Fire: Semi Automatic
Payload: 30 per clip.
Cost: $40 (Subsidised by the Government of the People's Republic of Praxis)
Unique Character Ability:
Molecular Destabilisation field;
An energy field lysis can project, which makes atoms within it attempt to repel other atoms. There is a directly proportional relationship between the size of the field and its effectiveness i.e. a small field will affect a smaller area, but cause much faster disintegration than a larger field. He has complete control over the field and can turn it on and off at will.
Equipment:
Description:
Robot Mode: Lysis is a average sized transformer, coloured a rich orange, with flecks of deep crimson and black on details. Has the design features of all fighter-aircraft deceptions.
Alternate Mode: Fairly standard fighter aircraft, same colour scheme, rifle relocates within the cockpit area, still fireable, disintegration field also useable, but at the generally high speeds it is not as effective, as it has less time to work on a target.
Personality: Lysis is a pretty normal decepticon- a nasty, heartless, scheming bastard, with no cares for anyone other than himself. Hes also quite ambitious, fully willing to work his way up the hierarchy in dead mens shoes. However, his progress was damaged quite badly when one attempt failed, and though he was lucky only to get bumped down to grunt, not killed outright, he is still very bitter about it. More bitter than usual at any rate.
History: Lysis was a lost soul, with no idea of his purpose, until he joined the decepticon military. Within it he thrived, enjoying fighting and killing, while satisfying his ambition by working his way, slowly but surely, up the ranks. He proved to be quite useful; his disintegration field function as a useful weapon system, aswell as a way of clearing obstacles from their path.
Weakness: Lysis ambition can be the death of him, leading him to reckless and thoughtless actions. He is also overconfident, often overestimating the power and effectiveness of his disintegration field, which he is prone to boast about and act as if it is the ultimate weapon, but which he is ultimately a bit ashamed with, due to its relatively long time it takes to kill someone, when compared to a bullet or plasma bolt.
Cash:
Upgrades:
Darkwire
Be careful, dont cut yourself. I want to be the one doing that
Faction: Decepticon
Rank/Class: Warrior
Function: Guerilla warfare
Alt. Mode: Spider
Home Region: Praxis
Stats:
Strength: 4
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 10
Reflex: 8
Accuracy: 9
Courage: 6
Rank: 3
Total: 60
Skills:
Lv1 Disturbing form
Lv1 Malicious brilliance
Lv1 Quick wit
Lv1 Weaving
Lv1 Advanced sensors
Lv1 Trapmaking
Lv1 Nanowire manipulation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Arm-Blades; FP3
Simply, sword like blades that can extend from bottom of her wrist, all the way up her upper arm. Used as slashing weapons, cannot stab with them due to her fist being in the way. Often used to cut nanowire down to size.
Thrown Nanowire; FP5
The thrown wire is slow moving and inaccurate, but due to its size and composition if the smallest part comes into contact with an opponent it will cut through, but the resistance to motion will cause it to curl round, bringing the rest to slice in aswell. It is also very difficult to see, and therefore to dodge effectively.
Unique Character Ability:
Nanowire Extruders;
Two openings, one in the palm of each hand, from which an ultra thin but incredibly strong wire can be extruded. It is formed from mineral deposits stored inside her, gathered from consumed solids. She uses the wire to make traps, to ensnare opponents, or like a whip. It is thin enough to cut through armour with relative ease. Her hands and the ends of her spider-legs are specially designed to be able to hold and manipulate the wire, weaving it into webs, traps and weapons, aswell as throwing it at enemies as a form of short-range weapon.
Equipment:
Description:
Robot Mode: Darkwire is a jet black transformer, with visible spider elements even in robot mode, her additional legs wrapped around her torso. Her eyes are a deep green, the only colour on her body.
Alternate Mode: A large spider, again the only visible colour is the green of her eyes. The nanowire extruders relocate to where a spiders spinnerets would go, allowing her to mimic spiders actions, forming large complex webs and traps quickly and effectively.
Personality: Darkwire is a sadist, enjoying the pain of others to a disturbing degree. She does not care who she is hurting, as long as they are feeling the pain. Her only friends are those who share her interests, and several times has simply abducted someone off the streets, and tortured them to death, slowly and painfully in a large group, for the thrill of it. She is not a nice person in any way or form.
History: Darkwire joined the decepticon military to gain more opportunities to hurt more people more effectively. She became renowned for her malicious nature, and her tendency to accidentally catch her teammates in the periphery of her traps, not seriously wounding them, but hurting them nonetheless. It was said that, if you went on a mission with darkwire, youd return with at least one new scar. Nevertheless, due to her effectiveness she was continued to be deployed, resisting promotion as that would give her more responsibility and less time to inflict pain.
Weakness: Her obsession often leads her to avoid finishing off opponents, to allow them to suffer more, and as said before also hurt her allies. Both of these can lead to seriously bad results if effectively used by her opponents.
Cash:
Upgrades:
Shadow-Weaver
Now you see me, now you have a dagger in your chest
Faction: Decepticon
Rank/Class: Warrior/Spy
Function: Close combat
Alt. Mode: Fighter-aircraft
Home Region: Praxis
Stats:
Strength: 5
Speed: 9
Endurance: 4
Armour: 5
Intelligence: 9
Reflex: 9
Accuracy: 10
Courage: 6
Rank: 3
Total: 60
Skills:
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Flux dagger x2;
A smaller, more lightweight and even more concealable version of the flux-blade. FP3, armour piercing
Standard Issue Shock Rifle
This shock rifle is provided at a very competitive rate for each soldier in the decepticon army. It is not the best rifle by any means. It has an effective range of some 500 metres, fires once every four seconds, and is heavy, but it packs a reasonable punch.
FP rating: 3
Range: 500m
Rate of Fire: Semi Automatic
Payload: 30 per clip.
Cost: $40 (Subsidised by the Government of the People's Republic of Praxis)
Unique Character Ability:
As ShadowWeaver moves, she leaves a trail of shadow behind her movements, which fades in a few seconds. She can cause any part of her body to disappear and reappear instantly through any part of her shadow-trail. As such she can use this to dodge or attack from unexpected directions. She can only teleport a short distance backwards using this (I.e. the length of the train of shadow), and if she has been standing still not even that. While in fighter mode she generally uses it to get behind following enemies, while in robot she will, for example, make a swipe with one hand, leaving a trail of shadow, then have the other hand lunge from within the shadow at the enemy.
Equipment:
Description:.
Robot Mode: ShadowWeaver is a relatively short, thin transformer, her armour coloured black and deep purple. She is distinctive by the trail of shadows she leaves in her wake
Alternate Mode: A quite slim and less bulky than usual fighter aircraft, her only weapon system her standard issue shock rifle. Her trail of shadow is generally longer, due to her increased speed of flight.
Personality: ShadowWeaver is a sneak, hoarding secrets and eavesdropped plans, delighting in interfering. She also enjoys showing off her ability, whether in stealing, fighting or just messing around in bars.
History: ShadowWeavers career has not been very varied, working as a thief, pickpocket, and finally joining the decepticon military when she realised shed be caught sooner or later anyway. In the military, her underhanded and sneaky nature worked well for her, allowing her to find a comfortable niche in the air command.
Weakness: She is relatively ineffective at range, and her entire style of fighting is based around mobility. If she is slowed down or entrapped, her ability and fighting style can be made completely useless.
Cash:
Upgrades:
Autobots;
Ram
______________________
Faction: Autobots
Rank/Class: Warrior (Also called a siege weapon, though not to his face)
Function: Battering ram
Alt. Mode: Armoured Tracked Vehicle/Gigantic Sphere
Home Region: Metrocon
Stats:
Strength: 10
Speed: 1
Endurance: 10
Armour: 10
Intelligence: 8
Reflex: 1
Accuracy: 7
Courage: 10
Rank: 3
Total: 60
Skills:
Lv1 Hidden Brilliance
Lv1 Speak no evil
Lv1 Impressive
Lv1 Advanced Armour
Lv1 Self Repair
Lv1 General technical knowledge
Lv1 Boxing
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Name Of Item: Titanic Fists
Firepower: 7 (x2, for one on each arm)
Range: HTH
Rate Of Fire: HTH
Ammo: N/A
Cost:
Description:
Rams gigantic, armoured fists are deadly weapons, though slow and cumbersome.
Unique Character Ability:
Triple Changer
Equipment:
Description:
Robot Mode: A very tall and bulky transformer, the vast majority of his height and width made up with his armour, which is incredibly thick and strong, coloured a deep rust red.
1st Alternate Mode: A tank without turret, instead simply having more armour plating. Even its tread guards are thick and bulky.
2nd Alternate Mode: A large metal sphere. Moves either by rolling down hills (After which it is difficult to stop) or having an internal engine spin independently, then suddenly lock with the armoured shell, giving it kinetic energy to move.
Personality: Ram is thought by many to be a very stupid, slow autobot, only useful for heavy lifting, a portable shield and a battering ram. He never ever speaks, so all those around him assume hes mute. This is not so. Ram is surprisingly intelligent, but within moments of his creation made the decision that unless he had anything important to say, thered be no use in saying it. As such, till this day, hes never felt hes known anything important enough to say. He knows his own strength and capabilities very well, and is protective of his allies, more than once acting as a shield and taking hits meant for his allies.
History: Ram joined the Autobot military after a varied career beforehand, including being an arena fighter in Praxis (Which he was kicked out of for not being exciting enough to watch), a bouncer in Polyhex (Which he was kicked out of for accidentally destroying half of the club) and an enforcer in Helex, which he left himself after he got very bored of it. In the military, as has been said he isnt considered more than a portable wall and battering ram, albeit one that can also punch enemies into pieces.
Weakness: His armoured bulk makes him very slow moving and gives him a long reaction time. Also, due to the large size of his hands and fingers he cannot use or work normal equipment or weaponry, and has never bothered to have any custom made for him.
Cash:
Upgrades:
Foresight
Dont try hiding. It just embarrasses you, and insults me
Faction: Autobot
Rank/Class: Warrior
Function: Advanced Gunslinger
Alt. Mode: Hover-vehicle
Home Region: Metrocon
Stats:
Strength: 6
Speed: 7
Endurance: 6
Armour: 6
Intelligence: 7
Reflex: 10
Accuracy: 8
Courage: 7
Rank: 3
Total: 60
Skills:
Lv1 Confusing manner (Because of his experimental optical setup, people cant tell where hes looking, which is kinda unsettling and confusing)
Lv1 Charisma
Lv1 Dodge
Lv1 Advanced Perception
Lv1 Technological Recognition
Lv1 Probability Mapping
Lv1 Gunslinging
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Metrodeath 44 Calibre Insto-kill Blaster x 4
This lovely little device fires a twenty shots a minute!
With an effective range of 250m, and a blast radius of
a massive 2cm, this baby will fry your decepticons for
you and have them begging for salvation.
Firepower (FP): 4
Range (RNG): 250M.
Rate Of Fire (ROF): Semi Automatic
Ammo: 25/Powerlink
Cost: $80
Unique Character Ability:
Foresight can see, in perfect detail, anything happening within 50m of him, due to his unique set of optics and sensors. This defies LOS difficulties by using penetrative sensors. He can also vaguely sense movement, heat, electricity and radiation within a 250m radius, but beyond that he just has normal vision, albeit in all directions. Using this information, his logic centres can calculate and map probable future circumstances, allowing him to make very good guesses at whats going to happen about ten seconds before it does. As such, he is very often seen ducking bullets just before their shot, and other such feats. He also occasionally has flashes of true precognition, though they are irritatingly cryptic, containing no information whether the events seen are past, future, or current, and only vague clues as how its relevant to him. If he does decipher the clues, he will realise the relevance of those events.
Equipment:
Description:
Robot Mode: Foresight is an odd transformer, having four arms, two upper arms set slightly forward on his torso, two lower arms set slightly back. His armour is a mix of grey and white, with the only colour yellow tints on the highlights. His head is one of the strangest things on him. Rather than a normal looking head, it is a simple tapered cylinder, widening as it goes up, then rounding at the top in a relatively normal head shape, but it is identical no matter which direction you look at it from. In addition, rather than a normal pair of eye-like optics, there are three rings, one circling horizontally, one vertically and one at 90* to the other vertical, the lines dividing his head into eighths. From these lines, his advanced sensors and optics can see all directions.
Alternate Mode: A single seater hovervehicle, cannot fly, only hovering above the ground, but if falling it can somewhat control its speed and angle of descent. It is a relatively long vehicle, tapering to a point at the front. He cannot use his pistol weapons while transformed.
Personality: Foresight is a quiet man, usually the one standing at the back, not saying a word. This is because in conversations his probability mapping keeps reporting to him what it predicts those hes talking too will say in ten seconds, something he finds intensely irritating. If he does get into conversations, he always replies slightly too soon. He is slightly paranoid, probably due to his ability to see everything nearby, notice every slight movement. He is also slightly odd to be around, as people never know where hes looking, and if hes talking to a group of people its usually difficult to tell who exactly hes talking about unless he nods or points to them.
History: Before joining the Autobot military, he was a bounty hunter and mercenary, but with a noble streak, often screwing up jobs because he became distracted with saving some bystanders who got in the way. Eventually, after he learned hed pissed off a group of decepticons after one particularly catastrophic job, he joined the autobot military to make it slightly harder for them to come after him. He soon became well known as a lucky guy to have on the team, with his ability allowing him to predict ambushes and other attacks.
Weakness: Though his perception and probability mapping is good, its not perfect. It cant take account of anything more than 250m away, and can misinterpret or miss things outside of 50m. this means that occasionally it will be wrong, and he will react to something that didnt happen, or happened differently, often with disastrous results.
Cash:
Upgrades:
Onadine
Trapped? You havent heard about me have you
Faction: Autobots
Rank/Class: Scout/Spy
Function: Unknown (She functions as a spy, but due to complexities in her design it is suspected that espionage may have been an ulterior function)
Alt. Mode: All-terrain skimmer
Home Region: Unknown, resides in Metrocon
Stats:
Strength: 5
Speed: 5
Endurance: 9
Armour: 6
Intelligence: 9
Reflex: 7
Accuracy: 6
Courage: 10
Rank: 3
Total: 60
Skills:
Lv1 Charm
Lv1 Guile
Lv1 Data acquisition
Lv1 Knowledge; security systems
Lv1 Remote operation
Lv1 Technical assimilation
Lv1 Knife-throwing
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Nanofactured-Dagger; FP4, armour degradation. Can be thrown
Nanofactured-Sword; FP6, armour degradation.
Unique Character Ability:
Onadine can, at will, cause her body to decompose into a formless blob of nanites, which functions in her body. Using this, she can squeeze through tiny cracks, sneak past security systems and infect machinery. A machine with enough of her nanites in can be controlled by her remotely. However, this does not come without a price. Her nanites instinctively consume anything and everything made of metal they touch, which is a problem on a planet such as Cybertron. As such, while in cities she wears a polymer bodysuit, which prevents her transforming but allows her to actually touch people and not have her own body start tearing them to pieces. When on missions, she usually wears long polymer gloves and boots, as these still allow her to transform, but also stop her leaving telltale signs of her passing in the form of long tracks of metal, the upper layers stripped away. Even while in robot mode or transformed, she has no true body, with all her vital components simply complex combinations of nanites, allowing her to heal by consuming metal, which the nanites turn into replacements for those destroyed, and produce weapons of nanites, her preference being a long sword and short dagger. However, though she can turn into a blob of nanites quickly, returning to robot form can take much longer, as all the nanites reintegrate into her vital components, thus she is very vulnerable during these stages.
Equipment:
Onadine carries no equipment, as it is simply absorbed into her body.
Description:
Robot Mode: A tall, sleek transformer, silver coloured, though confusing. Looking at her, it almost seems as if her skin has waves flowing in it, seeming not exactly solid. She generally has a forlorn expression on her otherwise attractive face.
Alternate Mode: A quite compact skimmer vehicle, with the same strange silver colouring. It has no visible engines, though a series of coils along the bottom of the vehicle seem to be the source of the propulsion.
Personality: Onadine is a confused and upset person. She hates herself for her ability, and secretly suspects that she may be a decepticon design, as she can see no constructive use for her abilities beyond war. As such, she is a loner, with few friends. On missions she generally stays away from her squadmates, not because she wants to, but for their own protection. She also gets angry very quickly, leading her to act recklessly, though this is often mistaken for bravery.
History: Onadine has lived in Metrocon since before the Wreckoning, originally living quite hermetically, in a deep sublayer, staying away from everyone and everything else, living of an energon spring that trickled down from above. However, afterwards, she eventually built up the courage to ascend, and see what had actually happened. She was shocked by what she saw, and decided to help. The only group she felt could actually use her abilities were the military, so she signed up and, after displaying her ability to the autobot recruiters, was assigned to espionage. She eventually found her niche and greatest use- sneaking into heavily guarded buildings. As a nanite-sea, she can move through the tiniest gaps, hijacking security systems as she goes, distracting guards by triggering alarms in other areas of the complex and other such things, all to help her allies complete their mission. While in Metrocon itself, she generally drinks alone in a small bar, hoping noone will ask her about the body suit.
Weakness: The slowness of her reforming after degenerating into a nanite-sea is a big weakness, while another is her inability to use normal equipment while not wearing her polymer garments, or store equipment anywhere on or in her body. Also a weakness is her melancholic temperament, as she can rise from it and act very recklessly, simply out of pure confused rage, often having very bad consequences.
Cash:
Upgrades:
Frequency
I can kill you with a touch. Just thought you should know
Faction: Autobots
Rank/Class: Soldier
Function: Close range fighter
Alt. Mode: Ground analysis vehicle
Home Region: Metrocon
Stats:
Strength: 7
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 7
Reflex: 8
Accuracy: 8
Courage: 7
Rank: 3
Total:
Skills:
Lv1 Charisma
Lv1 Wariness
Lv1 Precision
Lv1 Knowledge; Cybertronian alloys
Lv1 Vibration manipulation
Lv1 Frequency analysis
Lv1 Unarmed combat (Martial arts)
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Unique Character Ability:
Frequency is able to control powerful vibrations within his hands. In combat, he attempts the sync the vibrations in with the materials, causing them to weaken, shatter or even explode (Note- this is actual science. Solid materials can be caused to shatter or explode if they are reactive enough by a specific frequency vibration). However, it takes him a length of time to find the specific frequency, and though he can damage armour with a simple palm strike, to harm internal systems takes a longer contact. Also, if he isnt in the mood to be subtle, he is fully capable of vibrating his hands at a speed which will, in time, physically shake an opponent apart. He can also send vibrations into other objects, and given time he is fully capable of shattering walls or doors.
Equipment:
Description:
Robot Mode: Frequency is an average autobot, coloured a mix of light green and white, though his hands are visibly laced with silver coloured lines.
Alternate Mode: As a groud-analysis vehicle, he can both send vibrations and sense vibrations in the ground, locating underground structures via the sonar effect, and also detecting approaching land based enemies by the vibrations they cause in the ground. The vehicle has six large and tough tyres, which are individually articulated, allowing it to drive over rough terrain.
Personality: Frequency is a quiet transformer, only speaking once every so often, but speaking wisely, and precisely to the point, not wasting a word. He is quiet in battle, no battle cries or banter, simply selecting an opponent and engaging him. He is seemingly neutral to fighting, seeing it as a necessity, but feeling no great joy or sorrow participating in it. He is honourable, preferring not to team up on opponents unless absolutely necessary and distaining ranged combat. He is generally distant to the point of apathy, but when asked is unlikely to refuse a polite request, for aid, for money, or for a conversation, albeit his side in the conversation is generally rather conservative.
History: Frequency has been in the autobot military a long time, but does not seek promotion, seeing no point in it. He simply continues his existence, fighting for a good cause. Nothing interesting or unique appears to happen in his life, he simply continues on. People on teams with him sometimes get rather creeped out by him, as he has finished many fights simply grabbing his opponents head, and holding it tight, staring into the enemies eyes as they died, head buckling and breaking apart.
Weakness: As part of his code of honour, he disdains ranged combat, preferring to fight up close. Also, due to his tendency to try and fight one on one, this can be used against him. Another point to note is his vibrations cannot damage flexible solids, so any gel, or otherwise flexible materials cannot be damaged by his attacks.
Cash:
Upgrades:
Xaraphim
Angel of death? No no my dear, Angel of Flame
In response to the last words of a female decepticon, whom she promptly decapitated.
Faction: Autobots
Rank/Class: Warrior
Function: Close combatant
Alt. Mode: Phoenix
Home Region: Metrocon
Stats:
Strength: 8
Speed: 7
Endurance: 7
Armour: 7
Intelligence: 7
Reflex: 7
Accuracy: 6
Courage: 8
Rank: 3
Total: 60
Skills:
Lv1 Charisma
Lv1 Righteousness
Lv1 Multitasking
Lv1 Data analysis
Lv1 Immolation
Lv1 Recognition
Lv1 Sword-fighting
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Greatsword; FP4
A large, broad-bladed sword
Unique Character Ability:
Xaraphim can cause any and all parts of her body to heat up to the point where the air around them ignites, forming an aura of flame. While using her personal greatsword, the sword can also be consumed in the fire. All her attacks get +1FP, opponents attempting to attack her in close may be badly burned, and by beating her wings she can gust the ignited air at opponents. Using it on her full body consumes fuel very rapidly, and as such is only used as a last ditch effort, though quite often she simply causes her sword to superheat, which consumes less fuel, but makes its attacks more powerful.
Equipment:
Description:
Robot Mode: Xaraphim is distinctive in that her wings are still large, visible and functional during her robot mode. Her armour is generally fire colours, from oranges and reds to yellows and hits of blue, with her sword coloured the same. In both forms, each of her wings has a number of bright red streaks on. She can also fold her wings infront of her to form a defensive shield, though it is not particularly strong.
Alternate Mode: A gigantic bird, her wings even larger than in robot form, coloured the same. Her sword is stored inside her body during this form.
Personality: Xaraphim is a bit of a fanatic, determined to obliterate all evil in fire and death. As such, in battle against decepticons she is often ferocious and merciless. Even when not fighting, she still has a holier-than-thou attitude, admonishing the slightest perceived contravention of the moral code, while hypocritically disregarding her own.
History: Xaraphim has been in the autobot military as long as she remembers, and lives for killing decepticons. Indeed, with each kill, she adds another red streak to her wings.
Weakness: Xaraphim fights ferociously, but cannot keep it up for long, running out of fuel and energy quickly unless she can get a quick kill. Also, at long ranges her abilities are functionally worthless, the heat dissipating so an opponent would be hit by a blast of warm air, if that.
Cash:
Upgrades:
Valkyr
By my spear, You shall die
Faction: Autobots
Rank/Class: Warrior
Function: Medium range combatant
Alt. Mode: Fighter aircraft
Home Region: Metrocon
Stats:
Strength: 9
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 6
Reflex: 7
Accuracy: 8
Courage: 7
Rank: 3
Total: 60
Skills:
Lv1 Empowering Presence
Lv1 Charisma
Lv1 Faith
Lv1 Repair
Lv1 Recognition
Lv1 Scavenging
Lv1 Spear wielding
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Blast-spear, called Gungnir;
A long-bladed spear, which also contains a plasma rifle. The blade is designed so either the tip can split, allowing the blast to fire out of the blade, or remain closed, a network of capillary wires through the blade channelling the heat and electrical energy. Cylindrical power cells, each containing fifteen shots. The haft contains ten cells, each cell can be removed and replaced individually. The blade is normall FP4, FP5 when plasma-enhanced, the blasts are FP4.
Unique Character Ability:
Once per five minutes, by concentrating all her power into her larger and more powerful right arm, she can make an incredibly powerful, fast and accurate thrust with her spear, moving it so fast it makes a sonic boom, while also plasma-enhancing the spears blade. She can also throw the spear this way, being just as deadly. This single attack is enough to kill weaker enemies in a single strike, and seriously wound stronger ones. However, for thirty seconds afterwards she functions at -2 strength, with a -1 strength for thirty seconds after that, as her robotic muscles need time to recover.
Equipment:
Description:
Robot Mode: Valkyr is a tall, lithe autobot, coloured gold, silver and white. She is distinguishable as her right arm is slightly larger than her left, with heavier armour.
Alternate Mode: A relatively standard fighter aircraft, save for its weapon system, which is actually her spear, capable of firing in flight.
Personality: Valkyr is a warrior to the core, though she also enjoys drinking, sports and emasculating male transformer who believe they are Macho. She also has a habit of obsessively recovering the bodies of dead allies, returning them home to Metrocon. She sometimes even does this for dead enemies, if she believes they fought well or honourably.
History: Valkyr has served many duties, arena fighter, courier, enforcer etc, but really came into her own in the military. She was always welcome on teams for missions, her skill and accuracy with her custom made spear making her a strong ally and a deadly opponent.
Weakness: Due to her weapons nature, it is ineffective at very close or very long range- at very close it cannot swing far enough to get a good strike in, while at long range the plasma blasts deteriorate too much. Also, during flight, her lack of a very rapid fire weapon can sometimes be a difficulty.
Cash:
Upgrades:
Comments, constructive critiscism etc very much appreciated.
Please note (if you read this) that these are not completed characters, just base ideas with details filled in on the spot- though the base character will stay the same, if i make that particular character into an actual application most probably a lot will change.
[These aren't all my ideas, just the ones i've had time to write up. more to come]
Decepticons;
Xanthus
Unarmed? Why do you suppose I need weapons to kill you?
Faction: Decepticon
Rank/Class: Warrior
Function: Inverter
Alt. Mode: Unclassed multi-section tracked vehicle
Home Region: Praxis
Stats:
Strength: 4
Speed: 4
Endurance: 4
Armour: 5
Intelligence: 7
Reflex: 4
Accuracy: 9
Courage: 4
Rank: 3
Total: 43
Skills:
Lv1 Area Inversion
Lv1 Fearful Presence
Lv1 Quick Wit
Lv1 Technical Knowledge
Lv1 Specific Inversion
Lv1 Area Inversion
Lv1 Antimatter Generation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
The People's Lazer Pistol
This is the most common choice of firearm for civilian in Praxis. Inaccurate, heavy, roughly built, with a lousy rate of fire and a very small capacity for damage. Each clip holds ten charges.
Accuracy: -1
Firepower:2
Rate of Fire: 1 every 3 seconds
Payload: 10 per clip (3 clips)
Cost: $20
Unique Character Ability:
Xanthus has the unique ability to invert nearly anything. This is most obvious in looking at her, with colour inverted in a metre wide sphere around her. In battle, she can invert the kinetic energy of attacks, sending them back to their owners, though she can not do this very much, or in close succession. Her only attack power is the capability to generate minute amounts of antimatter within a 50m radius of her. This takes a few seconds concentration, and is always focused on a location, so if a foe can get out of the way they can escape the blast. The weakest antimatter explosion she is capable of, taking three seconds charge, is at least FP7, and is exceptionally deadly as it can be triggered inside an enemies armour, severely damaging their internal systems. With a full ten seconds concentration, she can unleash a truly catastrophic antimatter blast, capable of killing most opponents in a single strike. However, after each antimatter blast, no matter how strong, there is a full thirty second recharge before the next one. Also, just before the inversion occurs, her eyes flash black, giving opponents watching an incredible sense of fear, and a split second to react.
Equipment:
Description:
Robot Mode: Fairly normal in build, each arm and leg having a small section of tracks visible. Her body has no distinguishing features as such, apart from that everything within a metre of her is colour inverted, including herself. As such, she appears glowing white, the area around her in perfect contrast to the rest of the world, causing her to stick out of any crowd.
Alternate Mode: Ground vehicle, raised main body with four Legs Each leading to a short section. The main body consists of a thin, Squarish platform with a Weaponless Turret section, which freely pivots on the platform.
Personality: Xanthus is a very odd person, sociable in her own group of friends, but shy around others. She also does not like her or her friends to be insulted, and will often go to great lengths to deal with even minor slights. She is only every given missions where stealth and subtlety are not a priority, as her very presence on a mission means massive visibility and regularly occurring large explosions.
History: Xanthus joined the Decepticon military on a whim, impressing higher ups with her destructive potential, but irritating them with her lack of stealth and rather submissive personality. As such, shes never risen higher than grunt in the field, and is unlikely to do so in the future unless something particularly spectacular happens.
Weakness: Despite her incredible ability, she is physically weak, other systems displaced by her large and complex inversion generator. In close combat there is not a lot she can do, as the smallest explosions she can create take too long to concentrate on, and are large enough that she would be badly hurt aswell
Cash:
Upgrades:
Stormcaller
Dyou think you can dance with lightning?
Faction: Decepticon
Rank/Class: Warrior
Function: Electrical Generator/Conductor
Alt. Mode: Tracked-Platform
Home Region: Praxis
Stats:
Strength: 8
Speed: 4
Endurance: 7
Armour: 7
Intelligence: 8
Reflex: 7
Accuracy: 8
Courage: 8
Rank: 3
Total: 60
Skills:
Lv1 Intimidation
Lv1 Rapid Analysis
Lv1 Fearful Presence
Lv1 Electrical Charging
Lv1 Electrical Channelling
Lv1 Electrical Shielding
Lv1 Electrical Assault
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Secondary Coil Bolt
From each and every coil and rod on his body, bolts of lightning can be launched, seeking out the metal of their targets. Indeed, due to the amount of electricity produced bolts such as this randomly discharge, normally only once every few minutes, but in combat can occur every couple of seconds, striking anything in his vicinity. He has charge dissipaters to deal with this, and usually has them active in cities, but turns them off whenever he leaves, or gets into a fight. He can also direct the bolts, though they often miss the actual target, striking other metal objects in the vicinity. A struck target also has the possibility of being stunned. After being hit, the bolt can be allowed to continue, constantly channelling electrical energy into the target. During the continued assault and up to ten seconds after the secondary coils cannot fire. Also, if he gets into close combat and is forced to strike an opponent, either with a fist or foot during robot mode, or ramming them while transformed, the opponent is automatically struck by a single bolt, though it cannot be made continuous.
Range; 50m
ROF; rapid, continuous
Ammo; Due to the large number of coils and sheer amount of electrical charge produced, he is able to fire an indefinite number of shots per mission.
FP rating 3 (Each individual bolt is relatively weak. Each individual strike stacks, and the FP increases by 1 every five seconds the target is caught in the strike, as charge is channelled from the other coils)
Primary Coil Bolt
The two primary coils, gigantic constructs, can launch much more powerful and destructive bolts, but with less frequency. Primary Coil Bolts affect a single designated target, striking with much greater accuracy than their smaller partners, and always stunning a struck target. However, each bolt takes at least three seconds to charge, and during charging no secondary bolts can be fired.
Range; 500m
ROF; one per three seconds (Can charge up for a maximum of twelve seconds, each additional four seconds increasing FP by 1)
Ammo; Due to the large number of coils and sheer amount of electrical charge produced, he is able to fire an indefinite number of shots per mission.
FP rating 7 (Can increase if charged)
Unique Character Ability:
The sheer amount of charge surrounding him means that flame based weapons, or energy based weapons with an electrical/ionic charge, are either deflected by same charges or absorbed into the field, while metallic slugs are struck by lightning bolts, either melting or even vaporising them, or detonating an explosive slug before impact. Electrical equipment near him often goes haywire, or is even destroyed.
Equipment:
Stormcaller cannot actually carry any other electrical equipment, the charge he generates fusing and destroying nearly everything not specially designed to absorb the amount of charge.
Description:
Robot Mode: Stormcaller is a relatively large transformer, similar in look to those who transform into tanks. However, his body is covered with rods and coils, crackling with electricity, and on his back rather than a turret is a dome and a pair of gigantic electric coils, arcs of electricity continually crackling between them. His armour is alternately bright blue and jet black, with highlights of bright white.
Alternate Mode: A standard tracked vehicle chassis, though as with the robot mode covered with coils and rods crackling with electricity. The main generator is situated in the middle, with one of the main coils on the front and the other on the back.
Personality: In one word, Stormcaller is a psychopath. Gifted with one of the most destructive builds possible, in every sense of the word, he doesnt really understand why other people dont like fighting and killing as much as he does. He spends a lot of time alone, and even on missions with other people they tend to stay away from him, wary of being struck by a stray lightning bolt.
History: Stormcaller was built to be a tool of destruction, his main generators supercharged and overpowered at creation, to continuously drive him to destroy, with no way of turning them off. He has served in the decepticon military for many years, but has never got anywhere due to his rather volatile nature. An example of this is the one and only time he was awarded a medal, which melted when the superior tried to hand it to him
Weakness: His strength is his weakness. His only weapon and defence beyond his natural armour is his lightning. He cannot use any other equipment, as it fuses the circuitry, and he fears large bodies of water, as they steal his charge away, leaving him virtually defenceless
Cash:
Upgrades:
Lysis
Ill rip you apart, atom by atom
Faction: Decepticons
Rank/Class: Warrior
Function: Front line soldier
Alt. Mode: Fighter-Aircraft
Home Region: Praxis
Stats:
Strength: 7
Speed: 6
Endurance: 7
Armour: 7
Intelligence: 8
Reflex: 9
Accuracy: 7
Courage: 6
Rank: 3
Total: 60
Skills:
Lv1 Artful Liar
Lv1 Schemer
Lv1 Observant
Lv1 Specific Structural Knowledge; Weakpoints
Lv1 Rapid data analysis
Lv1 Knowledge of Molecular Chemistry
Lv1 Molecular Destabilisation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Destabiliser Knuckledusters;
Knuckledusters, laced with odd wires. On striking an opponent, they cause their very atoms to repel each other, ripping them apart. The slightest hit can start the reaction, although without continued strikes it doesnt last long or do much damage.
FP5
Standard Issue Shock Rifle
This shock rifle is provided at a very competitive rate for each soldier in the decepticon army. It is not the best rifle by any means. It has an effective range of some 500 metres, fires once every four seconds, and is heavy, but it packs a reasonable punch.
FP rating: 3
Range: 500m
Rate of Fire: Semi Automatic
Payload: 30 per clip.
Cost: $40 (Subsidised by the Government of the People's Republic of Praxis)
Unique Character Ability:
Molecular Destabilisation field;
An energy field lysis can project, which makes atoms within it attempt to repel other atoms. There is a directly proportional relationship between the size of the field and its effectiveness i.e. a small field will affect a smaller area, but cause much faster disintegration than a larger field. He has complete control over the field and can turn it on and off at will.
Equipment:
Description:
Robot Mode: Lysis is a average sized transformer, coloured a rich orange, with flecks of deep crimson and black on details. Has the design features of all fighter-aircraft deceptions.
Alternate Mode: Fairly standard fighter aircraft, same colour scheme, rifle relocates within the cockpit area, still fireable, disintegration field also useable, but at the generally high speeds it is not as effective, as it has less time to work on a target.
Personality: Lysis is a pretty normal decepticon- a nasty, heartless, scheming bastard, with no cares for anyone other than himself. Hes also quite ambitious, fully willing to work his way up the hierarchy in dead mens shoes. However, his progress was damaged quite badly when one attempt failed, and though he was lucky only to get bumped down to grunt, not killed outright, he is still very bitter about it. More bitter than usual at any rate.
History: Lysis was a lost soul, with no idea of his purpose, until he joined the decepticon military. Within it he thrived, enjoying fighting and killing, while satisfying his ambition by working his way, slowly but surely, up the ranks. He proved to be quite useful; his disintegration field function as a useful weapon system, aswell as a way of clearing obstacles from their path.
Weakness: Lysis ambition can be the death of him, leading him to reckless and thoughtless actions. He is also overconfident, often overestimating the power and effectiveness of his disintegration field, which he is prone to boast about and act as if it is the ultimate weapon, but which he is ultimately a bit ashamed with, due to its relatively long time it takes to kill someone, when compared to a bullet or plasma bolt.
Cash:
Upgrades:
Darkwire
Be careful, dont cut yourself. I want to be the one doing that
Faction: Decepticon
Rank/Class: Warrior
Function: Guerilla warfare
Alt. Mode: Spider
Home Region: Praxis
Stats:
Strength: 4
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 10
Reflex: 8
Accuracy: 9
Courage: 6
Rank: 3
Total: 60
Skills:
Lv1 Disturbing form
Lv1 Malicious brilliance
Lv1 Quick wit
Lv1 Weaving
Lv1 Advanced sensors
Lv1 Trapmaking
Lv1 Nanowire manipulation
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Arm-Blades; FP3
Simply, sword like blades that can extend from bottom of her wrist, all the way up her upper arm. Used as slashing weapons, cannot stab with them due to her fist being in the way. Often used to cut nanowire down to size.
Thrown Nanowire; FP5
The thrown wire is slow moving and inaccurate, but due to its size and composition if the smallest part comes into contact with an opponent it will cut through, but the resistance to motion will cause it to curl round, bringing the rest to slice in aswell. It is also very difficult to see, and therefore to dodge effectively.
Unique Character Ability:
Nanowire Extruders;
Two openings, one in the palm of each hand, from which an ultra thin but incredibly strong wire can be extruded. It is formed from mineral deposits stored inside her, gathered from consumed solids. She uses the wire to make traps, to ensnare opponents, or like a whip. It is thin enough to cut through armour with relative ease. Her hands and the ends of her spider-legs are specially designed to be able to hold and manipulate the wire, weaving it into webs, traps and weapons, aswell as throwing it at enemies as a form of short-range weapon.
Equipment:
Description:
Robot Mode: Darkwire is a jet black transformer, with visible spider elements even in robot mode, her additional legs wrapped around her torso. Her eyes are a deep green, the only colour on her body.
Alternate Mode: A large spider, again the only visible colour is the green of her eyes. The nanowire extruders relocate to where a spiders spinnerets would go, allowing her to mimic spiders actions, forming large complex webs and traps quickly and effectively.
Personality: Darkwire is a sadist, enjoying the pain of others to a disturbing degree. She does not care who she is hurting, as long as they are feeling the pain. Her only friends are those who share her interests, and several times has simply abducted someone off the streets, and tortured them to death, slowly and painfully in a large group, for the thrill of it. She is not a nice person in any way or form.
History: Darkwire joined the decepticon military to gain more opportunities to hurt more people more effectively. She became renowned for her malicious nature, and her tendency to accidentally catch her teammates in the periphery of her traps, not seriously wounding them, but hurting them nonetheless. It was said that, if you went on a mission with darkwire, youd return with at least one new scar. Nevertheless, due to her effectiveness she was continued to be deployed, resisting promotion as that would give her more responsibility and less time to inflict pain.
Weakness: Her obsession often leads her to avoid finishing off opponents, to allow them to suffer more, and as said before also hurt her allies. Both of these can lead to seriously bad results if effectively used by her opponents.
Cash:
Upgrades:
Shadow-Weaver
Now you see me, now you have a dagger in your chest
Faction: Decepticon
Rank/Class: Warrior/Spy
Function: Close combat
Alt. Mode: Fighter-aircraft
Home Region: Praxis
Stats:
Strength: 5
Speed: 9
Endurance: 4
Armour: 5
Intelligence: 9
Reflex: 9
Accuracy: 10
Courage: 6
Rank: 3
Total: 60
Skills:
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Flux dagger x2;
A smaller, more lightweight and even more concealable version of the flux-blade. FP3, armour piercing
Standard Issue Shock Rifle
This shock rifle is provided at a very competitive rate for each soldier in the decepticon army. It is not the best rifle by any means. It has an effective range of some 500 metres, fires once every four seconds, and is heavy, but it packs a reasonable punch.
FP rating: 3
Range: 500m
Rate of Fire: Semi Automatic
Payload: 30 per clip.
Cost: $40 (Subsidised by the Government of the People's Republic of Praxis)
Unique Character Ability:
As ShadowWeaver moves, she leaves a trail of shadow behind her movements, which fades in a few seconds. She can cause any part of her body to disappear and reappear instantly through any part of her shadow-trail. As such she can use this to dodge or attack from unexpected directions. She can only teleport a short distance backwards using this (I.e. the length of the train of shadow), and if she has been standing still not even that. While in fighter mode she generally uses it to get behind following enemies, while in robot she will, for example, make a swipe with one hand, leaving a trail of shadow, then have the other hand lunge from within the shadow at the enemy.
Equipment:
Description:.
Robot Mode: ShadowWeaver is a relatively short, thin transformer, her armour coloured black and deep purple. She is distinctive by the trail of shadows she leaves in her wake
Alternate Mode: A quite slim and less bulky than usual fighter aircraft, her only weapon system her standard issue shock rifle. Her trail of shadow is generally longer, due to her increased speed of flight.
Personality: ShadowWeaver is a sneak, hoarding secrets and eavesdropped plans, delighting in interfering. She also enjoys showing off her ability, whether in stealing, fighting or just messing around in bars.
History: ShadowWeavers career has not been very varied, working as a thief, pickpocket, and finally joining the decepticon military when she realised shed be caught sooner or later anyway. In the military, her underhanded and sneaky nature worked well for her, allowing her to find a comfortable niche in the air command.
Weakness: She is relatively ineffective at range, and her entire style of fighting is based around mobility. If she is slowed down or entrapped, her ability and fighting style can be made completely useless.
Cash:
Upgrades:
Autobots;
Ram
______________________
Faction: Autobots
Rank/Class: Warrior (Also called a siege weapon, though not to his face)
Function: Battering ram
Alt. Mode: Armoured Tracked Vehicle/Gigantic Sphere
Home Region: Metrocon
Stats:
Strength: 10
Speed: 1
Endurance: 10
Armour: 10
Intelligence: 8
Reflex: 1
Accuracy: 7
Courage: 10
Rank: 3
Total: 60
Skills:
Lv1 Hidden Brilliance
Lv1 Speak no evil
Lv1 Impressive
Lv1 Advanced Armour
Lv1 Self Repair
Lv1 General technical knowledge
Lv1 Boxing
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Name Of Item: Titanic Fists
Firepower: 7 (x2, for one on each arm)
Range: HTH
Rate Of Fire: HTH
Ammo: N/A
Cost:
Description:
Rams gigantic, armoured fists are deadly weapons, though slow and cumbersome.
Unique Character Ability:
Triple Changer
Equipment:
Description:
Robot Mode: A very tall and bulky transformer, the vast majority of his height and width made up with his armour, which is incredibly thick and strong, coloured a deep rust red.
1st Alternate Mode: A tank without turret, instead simply having more armour plating. Even its tread guards are thick and bulky.
2nd Alternate Mode: A large metal sphere. Moves either by rolling down hills (After which it is difficult to stop) or having an internal engine spin independently, then suddenly lock with the armoured shell, giving it kinetic energy to move.
Personality: Ram is thought by many to be a very stupid, slow autobot, only useful for heavy lifting, a portable shield and a battering ram. He never ever speaks, so all those around him assume hes mute. This is not so. Ram is surprisingly intelligent, but within moments of his creation made the decision that unless he had anything important to say, thered be no use in saying it. As such, till this day, hes never felt hes known anything important enough to say. He knows his own strength and capabilities very well, and is protective of his allies, more than once acting as a shield and taking hits meant for his allies.
History: Ram joined the Autobot military after a varied career beforehand, including being an arena fighter in Praxis (Which he was kicked out of for not being exciting enough to watch), a bouncer in Polyhex (Which he was kicked out of for accidentally destroying half of the club) and an enforcer in Helex, which he left himself after he got very bored of it. In the military, as has been said he isnt considered more than a portable wall and battering ram, albeit one that can also punch enemies into pieces.
Weakness: His armoured bulk makes him very slow moving and gives him a long reaction time. Also, due to the large size of his hands and fingers he cannot use or work normal equipment or weaponry, and has never bothered to have any custom made for him.
Cash:
Upgrades:
Foresight
Dont try hiding. It just embarrasses you, and insults me
Faction: Autobot
Rank/Class: Warrior
Function: Advanced Gunslinger
Alt. Mode: Hover-vehicle
Home Region: Metrocon
Stats:
Strength: 6
Speed: 7
Endurance: 6
Armour: 6
Intelligence: 7
Reflex: 10
Accuracy: 8
Courage: 7
Rank: 3
Total: 60
Skills:
Lv1 Confusing manner (Because of his experimental optical setup, people cant tell where hes looking, which is kinda unsettling and confusing)
Lv1 Charisma
Lv1 Dodge
Lv1 Advanced Perception
Lv1 Technological Recognition
Lv1 Probability Mapping
Lv1 Gunslinging
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Metrodeath 44 Calibre Insto-kill Blaster x 4
This lovely little device fires a twenty shots a minute!
With an effective range of 250m, and a blast radius of
a massive 2cm, this baby will fry your decepticons for
you and have them begging for salvation.
Firepower (FP): 4
Range (RNG): 250M.
Rate Of Fire (ROF): Semi Automatic
Ammo: 25/Powerlink
Cost: $80
Unique Character Ability:
Foresight can see, in perfect detail, anything happening within 50m of him, due to his unique set of optics and sensors. This defies LOS difficulties by using penetrative sensors. He can also vaguely sense movement, heat, electricity and radiation within a 250m radius, but beyond that he just has normal vision, albeit in all directions. Using this information, his logic centres can calculate and map probable future circumstances, allowing him to make very good guesses at whats going to happen about ten seconds before it does. As such, he is very often seen ducking bullets just before their shot, and other such feats. He also occasionally has flashes of true precognition, though they are irritatingly cryptic, containing no information whether the events seen are past, future, or current, and only vague clues as how its relevant to him. If he does decipher the clues, he will realise the relevance of those events.
Equipment:
Description:
Robot Mode: Foresight is an odd transformer, having four arms, two upper arms set slightly forward on his torso, two lower arms set slightly back. His armour is a mix of grey and white, with the only colour yellow tints on the highlights. His head is one of the strangest things on him. Rather than a normal looking head, it is a simple tapered cylinder, widening as it goes up, then rounding at the top in a relatively normal head shape, but it is identical no matter which direction you look at it from. In addition, rather than a normal pair of eye-like optics, there are three rings, one circling horizontally, one vertically and one at 90* to the other vertical, the lines dividing his head into eighths. From these lines, his advanced sensors and optics can see all directions.
Alternate Mode: A single seater hovervehicle, cannot fly, only hovering above the ground, but if falling it can somewhat control its speed and angle of descent. It is a relatively long vehicle, tapering to a point at the front. He cannot use his pistol weapons while transformed.
Personality: Foresight is a quiet man, usually the one standing at the back, not saying a word. This is because in conversations his probability mapping keeps reporting to him what it predicts those hes talking too will say in ten seconds, something he finds intensely irritating. If he does get into conversations, he always replies slightly too soon. He is slightly paranoid, probably due to his ability to see everything nearby, notice every slight movement. He is also slightly odd to be around, as people never know where hes looking, and if hes talking to a group of people its usually difficult to tell who exactly hes talking about unless he nods or points to them.
History: Before joining the Autobot military, he was a bounty hunter and mercenary, but with a noble streak, often screwing up jobs because he became distracted with saving some bystanders who got in the way. Eventually, after he learned hed pissed off a group of decepticons after one particularly catastrophic job, he joined the autobot military to make it slightly harder for them to come after him. He soon became well known as a lucky guy to have on the team, with his ability allowing him to predict ambushes and other attacks.
Weakness: Though his perception and probability mapping is good, its not perfect. It cant take account of anything more than 250m away, and can misinterpret or miss things outside of 50m. this means that occasionally it will be wrong, and he will react to something that didnt happen, or happened differently, often with disastrous results.
Cash:
Upgrades:
Onadine
Trapped? You havent heard about me have you
Faction: Autobots
Rank/Class: Scout/Spy
Function: Unknown (She functions as a spy, but due to complexities in her design it is suspected that espionage may have been an ulterior function)
Alt. Mode: All-terrain skimmer
Home Region: Unknown, resides in Metrocon
Stats:
Strength: 5
Speed: 5
Endurance: 9
Armour: 6
Intelligence: 9
Reflex: 7
Accuracy: 6
Courage: 10
Rank: 3
Total: 60
Skills:
Lv1 Charm
Lv1 Guile
Lv1 Data acquisition
Lv1 Knowledge; security systems
Lv1 Remote operation
Lv1 Technical assimilation
Lv1 Knife-throwing
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Nanofactured-Dagger; FP4, armour degradation. Can be thrown
Nanofactured-Sword; FP6, armour degradation.
Unique Character Ability:
Onadine can, at will, cause her body to decompose into a formless blob of nanites, which functions in her body. Using this, she can squeeze through tiny cracks, sneak past security systems and infect machinery. A machine with enough of her nanites in can be controlled by her remotely. However, this does not come without a price. Her nanites instinctively consume anything and everything made of metal they touch, which is a problem on a planet such as Cybertron. As such, while in cities she wears a polymer bodysuit, which prevents her transforming but allows her to actually touch people and not have her own body start tearing them to pieces. When on missions, she usually wears long polymer gloves and boots, as these still allow her to transform, but also stop her leaving telltale signs of her passing in the form of long tracks of metal, the upper layers stripped away. Even while in robot mode or transformed, she has no true body, with all her vital components simply complex combinations of nanites, allowing her to heal by consuming metal, which the nanites turn into replacements for those destroyed, and produce weapons of nanites, her preference being a long sword and short dagger. However, though she can turn into a blob of nanites quickly, returning to robot form can take much longer, as all the nanites reintegrate into her vital components, thus she is very vulnerable during these stages.
Equipment:
Onadine carries no equipment, as it is simply absorbed into her body.
Description:
Robot Mode: A tall, sleek transformer, silver coloured, though confusing. Looking at her, it almost seems as if her skin has waves flowing in it, seeming not exactly solid. She generally has a forlorn expression on her otherwise attractive face.
Alternate Mode: A quite compact skimmer vehicle, with the same strange silver colouring. It has no visible engines, though a series of coils along the bottom of the vehicle seem to be the source of the propulsion.
Personality: Onadine is a confused and upset person. She hates herself for her ability, and secretly suspects that she may be a decepticon design, as she can see no constructive use for her abilities beyond war. As such, she is a loner, with few friends. On missions she generally stays away from her squadmates, not because she wants to, but for their own protection. She also gets angry very quickly, leading her to act recklessly, though this is often mistaken for bravery.
History: Onadine has lived in Metrocon since before the Wreckoning, originally living quite hermetically, in a deep sublayer, staying away from everyone and everything else, living of an energon spring that trickled down from above. However, afterwards, she eventually built up the courage to ascend, and see what had actually happened. She was shocked by what she saw, and decided to help. The only group she felt could actually use her abilities were the military, so she signed up and, after displaying her ability to the autobot recruiters, was assigned to espionage. She eventually found her niche and greatest use- sneaking into heavily guarded buildings. As a nanite-sea, she can move through the tiniest gaps, hijacking security systems as she goes, distracting guards by triggering alarms in other areas of the complex and other such things, all to help her allies complete their mission. While in Metrocon itself, she generally drinks alone in a small bar, hoping noone will ask her about the body suit.
Weakness: The slowness of her reforming after degenerating into a nanite-sea is a big weakness, while another is her inability to use normal equipment while not wearing her polymer garments, or store equipment anywhere on or in her body. Also a weakness is her melancholic temperament, as she can rise from it and act very recklessly, simply out of pure confused rage, often having very bad consequences.
Cash:
Upgrades:
Frequency
I can kill you with a touch. Just thought you should know
Faction: Autobots
Rank/Class: Soldier
Function: Close range fighter
Alt. Mode: Ground analysis vehicle
Home Region: Metrocon
Stats:
Strength: 7
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 7
Reflex: 8
Accuracy: 8
Courage: 7
Rank: 3
Total:
Skills:
Lv1 Charisma
Lv1 Wariness
Lv1 Precision
Lv1 Knowledge; Cybertronian alloys
Lv1 Vibration manipulation
Lv1 Frequency analysis
Lv1 Unarmed combat (Martial arts)
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Unique Character Ability:
Frequency is able to control powerful vibrations within his hands. In combat, he attempts the sync the vibrations in with the materials, causing them to weaken, shatter or even explode (Note- this is actual science. Solid materials can be caused to shatter or explode if they are reactive enough by a specific frequency vibration). However, it takes him a length of time to find the specific frequency, and though he can damage armour with a simple palm strike, to harm internal systems takes a longer contact. Also, if he isnt in the mood to be subtle, he is fully capable of vibrating his hands at a speed which will, in time, physically shake an opponent apart. He can also send vibrations into other objects, and given time he is fully capable of shattering walls or doors.
Equipment:
Description:
Robot Mode: Frequency is an average autobot, coloured a mix of light green and white, though his hands are visibly laced with silver coloured lines.
Alternate Mode: As a groud-analysis vehicle, he can both send vibrations and sense vibrations in the ground, locating underground structures via the sonar effect, and also detecting approaching land based enemies by the vibrations they cause in the ground. The vehicle has six large and tough tyres, which are individually articulated, allowing it to drive over rough terrain.
Personality: Frequency is a quiet transformer, only speaking once every so often, but speaking wisely, and precisely to the point, not wasting a word. He is quiet in battle, no battle cries or banter, simply selecting an opponent and engaging him. He is seemingly neutral to fighting, seeing it as a necessity, but feeling no great joy or sorrow participating in it. He is honourable, preferring not to team up on opponents unless absolutely necessary and distaining ranged combat. He is generally distant to the point of apathy, but when asked is unlikely to refuse a polite request, for aid, for money, or for a conversation, albeit his side in the conversation is generally rather conservative.
History: Frequency has been in the autobot military a long time, but does not seek promotion, seeing no point in it. He simply continues his existence, fighting for a good cause. Nothing interesting or unique appears to happen in his life, he simply continues on. People on teams with him sometimes get rather creeped out by him, as he has finished many fights simply grabbing his opponents head, and holding it tight, staring into the enemies eyes as they died, head buckling and breaking apart.
Weakness: As part of his code of honour, he disdains ranged combat, preferring to fight up close. Also, due to his tendency to try and fight one on one, this can be used against him. Another point to note is his vibrations cannot damage flexible solids, so any gel, or otherwise flexible materials cannot be damaged by his attacks.
Cash:
Upgrades:
Xaraphim
Angel of death? No no my dear, Angel of Flame
In response to the last words of a female decepticon, whom she promptly decapitated.
Faction: Autobots
Rank/Class: Warrior
Function: Close combatant
Alt. Mode: Phoenix
Home Region: Metrocon
Stats:
Strength: 8
Speed: 7
Endurance: 7
Armour: 7
Intelligence: 7
Reflex: 7
Accuracy: 6
Courage: 8
Rank: 3
Total: 60
Skills:
Lv1 Charisma
Lv1 Righteousness
Lv1 Multitasking
Lv1 Data analysis
Lv1 Immolation
Lv1 Recognition
Lv1 Sword-fighting
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Greatsword; FP4
A large, broad-bladed sword
Unique Character Ability:
Xaraphim can cause any and all parts of her body to heat up to the point where the air around them ignites, forming an aura of flame. While using her personal greatsword, the sword can also be consumed in the fire. All her attacks get +1FP, opponents attempting to attack her in close may be badly burned, and by beating her wings she can gust the ignited air at opponents. Using it on her full body consumes fuel very rapidly, and as such is only used as a last ditch effort, though quite often she simply causes her sword to superheat, which consumes less fuel, but makes its attacks more powerful.
Equipment:
Description:
Robot Mode: Xaraphim is distinctive in that her wings are still large, visible and functional during her robot mode. Her armour is generally fire colours, from oranges and reds to yellows and hits of blue, with her sword coloured the same. In both forms, each of her wings has a number of bright red streaks on. She can also fold her wings infront of her to form a defensive shield, though it is not particularly strong.
Alternate Mode: A gigantic bird, her wings even larger than in robot form, coloured the same. Her sword is stored inside her body during this form.
Personality: Xaraphim is a bit of a fanatic, determined to obliterate all evil in fire and death. As such, in battle against decepticons she is often ferocious and merciless. Even when not fighting, she still has a holier-than-thou attitude, admonishing the slightest perceived contravention of the moral code, while hypocritically disregarding her own.
History: Xaraphim has been in the autobot military as long as she remembers, and lives for killing decepticons. Indeed, with each kill, she adds another red streak to her wings.
Weakness: Xaraphim fights ferociously, but cannot keep it up for long, running out of fuel and energy quickly unless she can get a quick kill. Also, at long ranges her abilities are functionally worthless, the heat dissipating so an opponent would be hit by a blast of warm air, if that.
Cash:
Upgrades:
Valkyr
By my spear, You shall die
Faction: Autobots
Rank/Class: Warrior
Function: Medium range combatant
Alt. Mode: Fighter aircraft
Home Region: Metrocon
Stats:
Strength: 9
Speed: 8
Endurance: 6
Armour: 6
Intelligence: 6
Reflex: 7
Accuracy: 8
Courage: 7
Rank: 3
Total: 60
Skills:
Lv1 Empowering Presence
Lv1 Charisma
Lv1 Faith
Lv1 Repair
Lv1 Recognition
Lv1 Scavenging
Lv1 Spear wielding
Weapons and Abilities:
Firepower:
Weapons & Abilities:
Blast-spear, called Gungnir;
A long-bladed spear, which also contains a plasma rifle. The blade is designed so either the tip can split, allowing the blast to fire out of the blade, or remain closed, a network of capillary wires through the blade channelling the heat and electrical energy. Cylindrical power cells, each containing fifteen shots. The haft contains ten cells, each cell can be removed and replaced individually. The blade is normall FP4, FP5 when plasma-enhanced, the blasts are FP4.
Unique Character Ability:
Once per five minutes, by concentrating all her power into her larger and more powerful right arm, she can make an incredibly powerful, fast and accurate thrust with her spear, moving it so fast it makes a sonic boom, while also plasma-enhancing the spears blade. She can also throw the spear this way, being just as deadly. This single attack is enough to kill weaker enemies in a single strike, and seriously wound stronger ones. However, for thirty seconds afterwards she functions at -2 strength, with a -1 strength for thirty seconds after that, as her robotic muscles need time to recover.
Equipment:
Description:
Robot Mode: Valkyr is a tall, lithe autobot, coloured gold, silver and white. She is distinguishable as her right arm is slightly larger than her left, with heavier armour.
Alternate Mode: A relatively standard fighter aircraft, save for its weapon system, which is actually her spear, capable of firing in flight.
Personality: Valkyr is a warrior to the core, though she also enjoys drinking, sports and emasculating male transformer who believe they are Macho. She also has a habit of obsessively recovering the bodies of dead allies, returning them home to Metrocon. She sometimes even does this for dead enemies, if she believes they fought well or honourably.
History: Valkyr has served many duties, arena fighter, courier, enforcer etc, but really came into her own in the military. She was always welcome on teams for missions, her skill and accuracy with her custom made spear making her a strong ally and a deadly opponent.
Weakness: Due to her weapons nature, it is ineffective at very close or very long range- at very close it cannot swing far enough to get a good strike in, while at long range the plasma blasts deteriorate too much. Also, during flight, her lack of a very rapid fire weapon can sometimes be a difficulty.
Cash:
Upgrades:
Comments, constructive critiscism etc very much appreciated.
Please note (if you read this) that these are not completed characters, just base ideas with details filled in on the spot- though the base character will stay the same, if i make that particular character into an actual application most probably a lot will change.

